CINEMA 4D Prime
De 3D-standaard voor grafici
Wist je dat CINEMA 4D het meest gebruikte 3D-programma is door grafici? Want CINEMA 4D is de ideale aanvulling op je 2D-workflow. Ontwerpen uit bvb. Illustrator en Photoshop zet je in een oogwenk om naar 3D.
- Gebruiksvriendelijke, grafische interface
- Modelleren en animeren in 3D
- Spectaculaire 3D-typografie
- In 1 klik van Illustrator naar 3D
- Mac en PC
- Snel realistische en abstracte scènes
- Explosieve fx, regen, water, vuur
- Honderden presets
- 32- en 64-bits
Laat je verbeelding de vrije loop. Ontwerp logo’s, tekst of illustraties in 3D. CINEMA 4D Prime is je trouwe partner.
Gebruiksvriendelijk, snel en professioneel.
Ben je grafisch ontwerper? Wil je 3D in je workflow opnemen? Dan is CINEMA 4D Prime is de beste keuze.
Je hoeft geen technisch genie te zijn. Ontwerpen, visualiseren en animeren staan op de eerste plaats. Dankzij de intuïtieve interface maak je zeer snel je eerste 3D-beeld. En de handige tutorials in de helpsectie zetten je snel op weg.
Gebruik C4D Prime voor o.a.:
- logo’s
- illustraties
- tekst en typografie
- infografiek
- ontwerp verpakkingen
- productvisualisaties
- ontwerp beursstanden
CINEMA 4D Broadcast
De standaard voor 3D Motion Graphics
Hollywood, TV, reclame en film. CINEMA 4D is de norm voor adembenemende motion graphics.
Met de specifieke broadcast-tools maak je snel originele leaders, low-thirds, titels, bumpers, special FX, enz.
• Perfecte uitwisseling met compositing-software
• MoGraph: spectaculaire realistische en abstracte motion graphics
• Sound Effector stuurt animaties op basis van audio
• Gebruiksvriendelijke, grafische interface
• Explosieve-fx, regen, water, vuur
• Honderden instelbare presets
De 3D-standaard voor VFX en AV
Explosies, dynamische camera’s, stijlvolle animaties en flitsende presentaties. Met CINEMA 4D Broadcast maak je snel motion graphics in 3D.
Snelheid en gebruiksvriendelijkheid zijn enkele van de vele troeven. Je hebt heel wat specifieke tools voor motion graphics zoals geavanceerde renderinstellingen, cloners, effectors.
Gebruik C4D Broadcast voor:
- leaders
- bumpers
- lower 3rds
- grafische effecten
- titels
- digitale decors
- VFX
- matte painting
CINEMA 4D Visualize
De ideale software voor architecten en ontwerpers
CINEMA 4D Visualize, de opvolger van de C4D Architecture Edition, is specifiek ontwikkeld voor architecten en ontwerpers. Met een beperkt aantal muisklikken maak je de perfecte visualisatie.
• rechtstreeks werken met CAD-model
• werken op de juiste schaal
• eenvoudige workflow
• teken- en schetsstijlen
• bibliotheek met honderden figuranten, objecten, gebouwen, enz.
• grote controle over lichtbronnen
CINEMA 4D Studio
Alles wat een 3D'er nodig heeft - en meer
Maak adembenemende visualisaties en animaties in 3D. CINEMA 4D Studio bevat alle features van CINEMA 4D Prime, Visualize en Broadcast. Plus heel wat professionele tools voor karakteranimatie, onbeperkte net-rendering, geavanceerde modelleertools voor haar en gras, en een volledig vernieuwde dynamics engine. Zo maak je elk denkbare animatie.
Blijf de concurrentie een stap voor
Met CINEMA 4D Studio heb je alles en nog veel meer wat je nodig hebt voor adembenemende visualisaties en originele animaties. Zo springt jouw werk in het oog en ben je de concurrentie een stap voor!
Je hebt heel wat extra tools en features voor architectuur- en productvisualisatie. Met HAIR maak je bvb. de perfecte groene omgeving.
BODYPAINT 3D
Schilder zonder moeite gedetailleerde texturen rechtstreeks op het 3D-model. Met BodyPaint 3D textureer je rechtstreeks modellen van 3ds Max, Maya, Light Wave 3D, XSI. BodyPaint 3D is volledig geïntegreerd in je 3D-software. Je hebt de ultieme controle over materialen en texturen met een uitgebreid gamma aan editing-tools zoals borstels, selectiegereedschappen, filters en gommen.
BodyPaint 3D heeft plugins om modellen, texturen en UV’s uit te wisselen met 3ds Max, Maya, Softimage en Lightwave.
Schilder zonder moeite gedetailleerde texturen rechtstreeks op het 3D-model. Zonder slordige UV-naden of onnauwkeurige texturen. En zonder dat je voortdurend heen-en-weer moet switchen tussen grafische software en je 3D-programma.
Want BodyPaint 3D is volledig geïntegreerd in je 3D-software. Je hebt de ultieme controle over materialen en texturen met een uitgebreid gamma aan editing-tools zoals borstels, selectiegereedschappen, filters en gommen.
Projection Painting is misschien wel het meest opwindende wat BodyPaint te bieden heeft. Vergeet perfecte UV-maps: schilder wat je wil zien op je 3D-model, stel de projectie in en vervolgens past BodyPaint de beschildering aan zodat het perfect op de UV aansluit. Zelfs al zijn er verschillende UV-afmetingen en naden.
Vergelijking versies
Purple color indicates new feature |
Prime |
Broadcast |
Visualize |
Studio |
Platform |
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Cross-platform support for Mac & Windows |
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x |
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64-bit architecture |
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x |
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OpenGL 3.0 support (Windows only, needs compatible driver and hardware) |
x |
x |
x |
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Extensive API: C++, Python, C.O.F.F.E.E. |
x |
x |
x |
x |
Interface & Workflow |
Prime |
Broadcast |
Visualize |
Studio |
Context-sensitive, fully-searchable HTML help |
x |
x |
x |
x |
Commander |
x |
x |
x |
x |
ToDo List |
x |
x |
x |
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Multiple projects open at once |
x |
x |
x |
x |
Customizable toolbars / layouts / menus |
x |
x |
x |
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Light and dark interface schemes |
x |
x |
x |
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Unlimited view windows |
x |
x |
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Head-up display |
x |
x |
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Custom pop-up menu |
x |
x |
x |
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Non-modal tools with realtime feedback |
x |
x |
x |
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Collapsible Managers & Palettes |
x |
x |
x |
x |
Selection / display filters |
x |
x |
x |
x |
Custom User Data per object |
x |
x |
x |
x |
Doodle viewport annotation tool |
x |
x |
x |
x |
Layer system for object & material management |
x |
x |
x |
x |
Enhanced XRef external instancing / referencing system |
x |
x |
x |
x |
Tablet support for Wacom and other pen tablets |
x |
x |
x |
x |
3dconnexion 3DMouse support |
x |
x |
x |
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Stereo display in Viewport |
x |
x |
x |
x |
OpenGL enhancements |
x |
x |
x |
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Object highlighting |
x |
x |
x |
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Camera matching |
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x |
x |
Camera layout helpers |
x |
x |
x |
x |
Camera focus picker |
x |
x |
x |
x |
XPresso enhancements |
x |
x |
x |
x |
Arabic interface support |
x |
x |
x |
x |
Data Exchange / Format Support |
Prime |
Broadcast |
Visualize |
Studio |
QuickTime support |
x |
x |
x |
x |
AVI support |
Win |
Win |
Win |
Win |
Image formats - float with layers: PSD, TIFF, OpenEXR |
x |
x |
x |
x |
Image formats - float: HDR, DPX, RLA, RPF |
x |
x |
x |
x |
Image formats: BMP, IFF, JPG, PICT, PNG, TARGA |
x |
x |
x |
x |
Quicktime VR object, panorama |
x |
x |
x |
x |
After Effects compositing exchange with 3D data |
x |
x |
x |
x |
Nuke exchange |
x |
x |
x |
x |
Photoshop exchange |
x |
x |
x |
x |
Apple Motion compositing exchange with 3D data |
x |
x |
x |
x |
Apple Final Cut Pro compositing exchange |
Mac |
Mac |
Mac |
Mac |
Digital Fusion compositing exchange |
Win |
Win |
Win |
Win |
Shake compositing exchange |
x |
x |
x |
x |
Support of DXF, DWG, 3DS, DAE, FBX, DEM, LWS, SRL, VRML2, OBJ formats, COLLADA, Alembic |
x |
x |
x |
x |
IGES importer |
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x |
x |
Okino connection - seamless CAD file import via optional PolyTrans software (Windows only) |
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x |
x |
BodyPaint 3D exchange - 3ds Max |
x |
x |
x |
x |
BodyPaint 3D exchange - Maya |
x |
x |
x |
x |
BodyPaint 3D exchange - Softimage |
x |
x |
x |
x |
BodyPaint 3D exchange - LightWave 3D |
x |
x |
x |
x |
Modeling Tools |
Prime |
Broadcast |
Visualize |
Studio |
Parametric object primitives |
x |
x |
x |
x |
Parametric spline primitives |
x |
x |
x |
x |
Extrude, Lathe, Loft, Sweep NURBS |
x |
x |
x |
x |
Polygonal modeling tools with N-gon support |
x |
x |
x |
x |
HyperNURBs subdivision surfaces |
x |
x |
x |
x |
Modeling Generators: Metaball, Boolean, Symmetry, Array, Atom Array, Instance, Connect |
x |
x |
x |
x |
Deformers: Bend, Twist, Bulge, Shear, Taper, FFD, Formula, Wind, Explosion, Melt, Shatter, Wrap, Polygon Reduction, Spherify, Spline Rail, Spline Deformer |
x |
x |
x |
x |
Displacement deformer |
x |
x |
x |
x |
Collision deformer |
x |
x |
x |
x |
Camera deformer |
x |
x |
x |
x |
Smoothing deformer |
x |
x |
x |
x |
Spline Wrap deformer |
x |
x |
x |
x |
Shrinkwrap deformer |
x |
x |
x |
x |
Workplanes |
x |
x |
x |
x |
Dynamic / inferred guides |
x |
x |
x |
x |
Guide objects |
x |
x |
x |
x |
New snapping |
x |
x |
x |
x |
Interactive brush sizing |
x |
x |
x |
x |
Raycast selection / RMB |
x |
x |
x |
x |
Sculpting |
Prime |
Broadcast |
Visualize |
Studio |
Sculpt functionality |
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x |
Brushes |
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x |
Baking |
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x |
UV Editing |
Prime |
Broadcast |
Visualize |
Studio |
UV editor |
x |
x |
x |
x |
Interactive UV mapping by projection types |
x |
x |
x |
x |
Optimal UV mapping to automatically remove seams |
x |
x |
x |
x |
LSCM unwrapping and relaxing |
x |
x |
x |
x |
ABF unwrapping and relaxing |
x |
x |
x |
x |
Materials & Texturing |
Prime |
Broadcast |
Visualize |
Studio |
13 standard material channels: Color, Diffusion, Luminance, Transparency, Reflection, Environment, Fog, Bump, Normal, Alpha, Specular, Glow, Displacement |
x |
x |
x |
x |
Transparency with absorption, total internal reflections, exit reflections |
x |
x |
x |
x |
Blurry reflections and transparencies |
x |
x |
x |
x |
Normal maps: tangent, object or world |
x |
x |
x |
x |
displacement: intensity (centered), red/green and RGB |
x |
x |
x |
x |
Choose Photoshop PSD layers per usage |
x |
x |
x |
x |
Animated textures (MOV, AVI, sequence) with viewport preview |
x |
x |
x |
x |
Selectable viewport resolution and channel display per material |
x |
x |
x |
x |
Shading models: Phong, Blinn, Oren-Nayar |
x |
x |
x |
x |
Fresnel Shader incl. physically correct IOR |
x |
x |
x |
x |
Noise Procedural shader with 32 different noise algorithms |
x |
x |
x |
x |
Layer shader |
x |
x |
x |
x |
Proximity-based Proximal shader |
x |
x |
x |
x |
Procedural surface shaders |
x |
x |
x |
x |
Texture baking: surface color, illumination, Ambient Occlusion, Normals, displacement and more |
x |
x |
x |
x |
Sub-polygon displacement |
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x |
x |
New Sub-Surface Scattering |
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x |
x |
x |
Terrain Mask shader |
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x |
x |
Enhanced Brick Shader (groove) |
x |
x |
x |
x |
Wood shader |
x |
x |
x |
x |
Weathering shader |
x |
x |
x |
x |
Fresnel 2D shader |
x |
x |
x |
x |
Pavement shader |
x |
x |
x |
x |
Normalizer shader |
x |
x |
x |
x |
Sketch & Toon Art shader |
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x |
x |
Sketch & Toon Hatch shader |
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x |
x |
Sketch & Toon Spots (Halftone) shader |
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x |
x |
3D Painting with layers, all blend modes and Photoshop file compatibility |
x |
x |
x |
x |
Multi-brush painting of multiple material channels in single stroke |
x |
x |
x |
x |
Raybrush painting directly onto rendered result |
x |
x |
x |
x |
Projection painting |
x |
x |
x |
x |
Exchange projections with Photoshop |
x |
x |
x |
x |
camera mapping |
x |
x |
x |
x |
ProjectionMan camera mapping workflow tool |
x |
x |
x |
x |
Lighting |
Prime |
Broadcast |
Visualize |
Studio |
Light Types: Omni, Spot, Infinite, Area, Square Spot, Parallel Spot, Square Parallel Spot |
x |
x |
x |
x |
Hard, Soft, Area shadows |
x |
x |
x |
x |
Visible, Volumetric and Inverse Volumetric lighting |
x |
x |
x |
x |
Noise within light illumination or visibility |
x |
x |
x |
x |
Include/exclude light diffusion, specular, shadow per object |
x |
x |
x |
x |
Custom lens flares |
x |
x |
x |
x |
Caustics |
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|
x |
x |
Color temperature in Kelvin |
x |
x |
x |
x |
Photometric brightness setting in Candela and Lumen |
x |
x |
x |
x |
Support of IES light data |
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x |
x |
Rendering |
Prime |
Broadcast |
Visualize |
Studio |
Render up to 128,000 pixels square / 32 bits per pixel |
x |
x |
x |
x |
Bucket rendering |
x |
x |
x |
x |
Render instances |
x |
x |
x |
x |
Color profile support |
x |
x |
x |
x |
Camera white balance |
x |
x |
x |
x |
Linear workflow |
x |
x |
x |
x |
Adaptive antialiasing |
x |
x |
x |
x |
Multi-Pass output |
x |
x |
x |
x |
Object buffers - specify unique alpha channels per object |
x |
x |
x |
x |
Ambient Occlusion |
x |
x |
x |
x |
Global Illumination (IR, QMC, mixed) |
|
x |
x |
x |
Physical Renderer with physical camera, high-qualitiy depth of field, high-quality motion blur |
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x |
x |
x |
Stereo rendering |
x |
x |
x |
x |
Depth of Field post effect |
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x |
x |
Vector Motion Blur post effect |
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x |
x |
Position Pass |
x |
x |
x |
x |
CineMan Renderman-compliant bridge |
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x |
x |
Sketch and Toon non-photorealistic rendering |
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x |
x |
Pyrocluster volumetric particle rendering |
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x |
x |
Improved Physical Sky |
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x |
x |
3D Sound Rendering |
x |
x |
x |
x |
Enhanced Picture Viewer now with color correction, image merge and anaglyph preview |
x |
x |
x |
x |
Enhanced Watermark post effect |
x |
x |
x |
x |
Render Queue batch rendering system |
x |
x |
x |
x |
Network rendering clients |
3 |
3 |
unlimited |
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Universal Sampler (GI-QMC) |
x |
x |
x |
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Radiosity maps |
x |
x |
x |
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Enhanced SSS |
x |
x |
x |
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Caustics speed-up |
|
x |
x |
Animation |
Prime |
Broadcast |
Visualize |
Studio |
Easy one-click record button to keyframe Position, Scale, Rotation, Point Level animation and user-defined parameters |
x |
x |
x |
x |
Record dot animation of all animatable parameters |
x |
x |
x |
x |
Automatic keyframing |
x |
x |
x |
x |
Cappucino - realtime keyframing |
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x |
PowerSlider animation toolbar for playback and keyframe manipulation |
x |
x |
x |
x |
Timeline - up to four timeline windows with customizable track display and dopesheet or F-Curve view modes |
x |
x |
x |
x |
F-Curve Snapshot and Reduced Modification curves |
x |
x |
x |
x |
Constant Velocity option per track |
x |
x |
x |
x |
Keyframe reduction |
x |
x |
x |
x |
Keyframe baking |
x |
x |
x |
x |
ASCII animation import |
x |
x |
x |
x |
Non-linear animation / motion mixing system |
x |
x |
x |
x |
Constraints: PSR, Up-Vector, Clamp, Mirror, Parent, Aim, Spring |
x |
x |
x |
x |
Driver tag |
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x |
XPresso - node-based Expression Editor |
x |
x |
x |
x |
Virtual Walkthrough tool - first-person scene navigation and animation |
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x |
x |
Motion Camera |
|
x |
x |
x |
Animation Path enhancements |
x |
x |
x |
x |
Dynamic Animation |
Prime |
Broadcast |
Visualize |
Studio |
Basic particle system |
x |
x |
x |
x |
Thinking Particles node-based particle system |
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x |
Rigid Body dynamics (limited to MoGraph objects) |
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x |
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x |
Rigid Body dynamics |
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x |
Joints, Springs, Motors |
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x |
Soft Body dynamics |
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x |
Aerodynamics forces |
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x |
Plastic & Breaking Springs |
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x |
Breaking Connectors |
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x |
Cloth dynamics & dressing functions |
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x |
Hair dynamics |
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x |
Spline dynamics |
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x |
MoGraph Tools |
Prime |
Broadcast |
Visualize |
Studio |
Cloner object |
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x |
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x |
Fracture object |
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x |
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x |
Matrix object |
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x |
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x |
MoInstance object |
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x |
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x |
MoText object |
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x |
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x |
Tracer object |
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x |
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x |
Spline Mask object |
x |
x |
x |
x |
MoSpline parametric spline generator with L-system functionality |
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x |
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x |
Affect clones' Position, Scale, Rotation, Color, Time using Falloff, Shader, Random, Formula, Delay, C.O.F.F.E.E., Inheritance, Sound, Spline, Step, Target, Time or Volume effectors |
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x |
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x |
PolyFX polygon fracture deformer |
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x |
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x |
MoGraph Selection tag |
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x |
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x |
Beat Shader |
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x |
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x |
Enhanced Multi-shader (blend) |
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x |
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x |
Extrude Deformer |
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x |
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x |
Character Animation Tools |
Prime |
Broadcast |
Visualize |
Studio |
Enhanced Character object / autorigger |
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x |
CMotion - parametric walk system |
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x |
Joints with full dynamic IK |
x |
x |
x |
x |
Skin Deformer supports linear, spherical and blended deformation based on joints |
x |
x |
x |
x |
Weight Manager and tools |
x |
x |
x |
x |
Auto weighting |
x |
x |
x |
x |
PoseMorph morphing and hierarchical mixing system |
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x |
Mirror tool |
x |
x |
x |
x |
Naming tool |
x |
x |
x |
x |
Paint tool |
x |
x |
x |
x |
Weight effector |
x |
x |
x |
x |
VAMP tool for translating weights, morphs, selection, textures, Uvs and vertex maps between different geometry |
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x |
Cluster deformer |
x |
x |
x |
x |
Morph deformer |
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x |
Jiggle deformer |
x |
x |
x |
x |
Tension tag |
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x |
Quaternion tag |
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x |
Point Cache tag |
x |
x |
x |
x |
Muscle deformer |
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x |
Point Cache deformer |
x |
x |
x |
x |
Correction deformer |
x |
x |
x |
x |
Surface deformer |
x |
x |
x |
x |
Mesh deformer |
x |
x |
x |
x |
Squash & Stretch deformer |
x |
x |
x |
x |
New Visual Selector |
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x |
Hair Simulation and Rendering |
Prime |
Broadcast |
Visualize |
Studio |
Guide-based Hair system |
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x |
Hair instancing |
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x |
Feather object |
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x |
Fur system |
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x |
Hair styling tools: Move, Scale, Rotate, Brush, Comb, Clump, Curl, Cut, Push, Straighten, Add Guides, Mirror, Set Roots |
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x |
Hair dynamics |
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x |
Hair shading system with multiple speculars, texture-defined root and tip colors, and variable transparency, thickness, length, scale, frizz, kink, density, clump, tighten, displace, bend, curl, twist, wave, straighten |
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x |
Content |
Prime |
Broadcast |
Visualize |
Studio |
Essential presets and demo scenes |
x |
x |
x |
x |
Advanced presets and demo scenes |
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x |
Broadcast Library, incl. materials, cameras and objects |
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x |
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x |
Visualization Library, incl. materials, presets and architectural objects |
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x |
x |